TFT Cheat Sheet – Item Builds – Origin Info

Update: Latest TFT Cheat Sheet – Set 3 as of Patch 10.4

Ultimate TFT Cheat Sheet (Set 3) March 2020
Update: Latest TFT Cheat Sheet – Set 3

Items Only Cheat Sheet:

TFT Items Only Cheat Sheet:
TFT Item Builds Only Cheat Sheet:

The latest TFT cheat sheet as of patch 10.1:

TFT Cheat Sheet - Teamfight Tactics Cheat Sheet - Patch 10.1 Items

TFT ITEMS

B.F. Sword grants+15 Attack Damage

Berserker Axe grants +10% Critical Strike Chance and +10% Dodge Chance. The Wearer is also a Berserker, cannot equip on a champion that’s already a Berserker.

Blade of the Ruined King grants +15% Attack Speed and Wearer is also a Blademaster, cannot equip one a champion that’s already a Blademaster.

Bloodthirster grants +15 Attack Damage and +25 Magic Resist. Basic Attacks heal the wearer for 40% of the damage dealt.

Bramble Vest Negates bonus damage from critical hits on the wearer. When the wearer is hit by a basic attack, deals 80/120/160 magic damage to all nearby enemies with a 1-second cooldown (depending on Star level).

Chain Vest +25 Armor

Deathblade +30 Attack Damage

Whenever the wearer kills or participates in killing an enemy gain +15 Attack Damage for the remainder of combat. This effect can stack any number of times.

Dragon’s Claw+50 Magic Resist and Wearer gains 50% resistance to magic damage.

Force of Nature allows the Wearer’s team gains +1 maximum team size.

Frozen Heart +20 Starting Mana and +25 Armor. Reduces the attack speed of adjacent enemies by 40% for 0.5 seconds (Stacking increases the radius of this effect, not the amount of the slow).

Frozen Mallet +200 Health and Wearer is also Glacial, cannot equip to a champion that’s already a Glacial.

Giant Slayer +15 Attack Damage and +15% Attack Speed. The wearer’s basic attacks deal an additional 9% of the target’s current Health on-hit in bonus physical damage.

Giant’s Belt +200 Health

Golden Spatula It must do something…

Guardian Angel +15 Attack Damage and +25 Armor. When the wearer dies they cleanse negative effects and revive with up to 400 Health after a 2-second delay. This effect can trigger once per combat.

Guinsoo’s Rageblade +20% Ability Power and +15% Attack Speed. Basic Attacks grant the wearer +4% bonus Attack Speed for the rest of combat. This effect can stack any number of times. Hand of Justice +20 Starting Mana and +10% Critical Strike Chance and +10% Dodge Chance. At the beginning of each planning phase the wearer gains one of the following:

  • Basic attacks and spells deal +50% Damage
  • Basic attacks heal 50 Health on-hit

Hextech Gunblade +20% Ability Power and +15 Attack Damage. Basic Attacks and spells heal the wearer for 25% of the damage dealt.

Hush +20 Starting Mana and +25 Magic Resist. Basic Attacks have a 20% chance to silence the target on-hit preventing the enemy from gaining mana for 4 seconds.

Iceborn Gauntlet +25 Armor and +20% Dodge Chance. After casting a spell, the wearer’s next basic attack freezes the target for 1.5 seconds.

Inferno Cinder+20% Ability Power. Wearer is also an Inferno, cannot equip on a champion that’s already an Inferno.

Infinity Edge +15 Attack Damage and +20% Critical Strike Chance. The wearer gains +125% Critical Strike Damage.

ionic-spark TFT

Ionic Spark+20% Ability Power
+25 Magic Resist

Enemies within 3 hexes that cast their Special Ability are zapped, taking magic damage equal to 200% of their maximum mana.

jeweled-gauntlet TFT

Jeweled Gauntlet+20% Ability Power
+20% Critical Strike Chance

The wearer’s Special Ability can critically strike.

[Unique – Only One Per Champion]

last-whisper TFT

Last Whisper+15% Attack Speed
+20% Critical Strike Chance

Critical strike hits reduce the target’s armor by 90% for 3 seconds. This effect does not stack.

[Unique – Only One Per Champion]

locket-of-the-iron-solari TFT

Locket of the Iron Solari+20% Ability Power
+25 Armor

At the start of combat, the wearer and all allies within 2 hexes in the same row to the left and right gain a 250/275/300 health shield for 8 seconds (depending on Star level).

ludens-echo TFT

Luden’s Echo+20% Ability Power
+20 Starting Mana

When the wearer deals damage with their Special Ability, the first target hit and up to 3 enemies within 2 hexes of the target are dealt an additional 120/160/200 magic damage (depending on Star level).

mages-cap TFT

Mage’s Cap+20 Starting Mana

Wearer is also a Mage, cannot equip on a champion that’s already a Mage.

[Unique – Only One Per Champion]

morellonomicon TFT

Morellonomicon+20% Ability Power
+200 Health

Dealing damage with a Special Ability burn the target on-hit dealing 18% of the target’s Maximum Health as true damage over 10 seconds and applying Grievous Wounds for the duration, reducing healing on the target. A champion can only have one burn effect at a time preferring the strongest.

[Unique – Only One Per Champion]

needlessly-large-rod TFT

Needlessly Large Rod+20% Ability Power

negatron-cloak TFT

Negatron Cloak+25 Magic Resistance

quicksilver TFT

Quicksilver+25 Magic Resist
+20% Dodge Chance

The wearer is immune to crowd control effects.

People also read:  Rageblade TFT: How Does It Work?

[Unique – Only One Per Champion]

rabadons-deathcap TFT

Rabadon’s Deathcap+40% Ability Power

Wearer gains +75% Spell Power Amplification.

rapid-firecannon TFT

Rapid Firecannon+30% Attack Speed

Wearer gets doubled Attack Range.

recurve-bow TFT

Recurve Bow+15% Attack Speed

red-buff TFT

Red Buff+200 Health
+25 Armor

Wearer’s Basic Attacks burn the target on-hit dealing 18% of the target’s Maximum Health as true damage over 10 seconds and applying Grievous Wounds for the duration, reducing healing on the target. A champion can only have one burn effect at a time preferring the strongest.

[Unique – Only One Per Champion]

redemption TFT

Redemption+20 Starting Mana
+200 Health

When the wearer falls below 30% Maximum Health, nearby allies are healed for 1200 Health after a 2.5 second delay.

This effect can trigger once per combat.

runaans-hurricane TFT

Runaan’s Hurricane+15% Attack Speed
+25 Magic Resist

Basic Attacks fire an additional missile at another nearby enemy dealing 60% of the wearer’s Attack Damage and applying on-hit effects. This item can stack.

seraphs-embrace TFT

Seraph’s Embrace+40 Starting Mana

After casting their spell the wearer restores 20 Mana.

sparring-gloves TFT

Sparring Gloves+10% Dodge Chance
+10% Critical Strike Chance

spear-of-shojin TFT

Spear of Shojin+20 Starting Mana
+15 Attack Damage

After casting their spell the wearer’s Basic Attacks restore 18% of their Maximum Mana.

statikk-shiv TFT

Statikk Shiv+20 Starting Mana
+15% Attack Speed

Every third basic attack from the wearer deals 80 magic damage to the target and 2/3/4 additional targets (depending on Star level).

sword-breaker TFT

Sword Breaker+25 Armor
+25 Magic Resist

Wearer’s Basic Attacks have a 25% chance to disarm the target for 3 seconds preventing that enemy from Basic Attacking.

talisman-of-light TFT

Talisman of Light+25 Magic Resist

Wearer is also a Light, cannot equip to a champion that’s already a Light.

[Unique – Only One Per Champion]

tear-of-the-goddess TFT

Tear of the Goddess+20 Starting Mana

thiefs-gloves TFT

Thief’s Gloves+20% Critical Strike Chance
+20% Dodge Chance

At the beginning of each planning phase the wearer equips 2 temporary items. Temporary items increase in power based on your player level.

Cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.

[Unique – Only One Per Champion]

titans-resolve TFT

Titan’s ResolveWhen the wearer takes damage from any source or inflicts a critical hit, they gain 2% bonus damage for the rest of combat, stacking up to 100%. At maximum stacks, additionally gains 25 bonus armor and bonus magic resistance, and increases in size. Resets every round.

titanic-hydra TFT

Titanic Hydra+15% Attack Speed
+200 Health

Basic Attacks deal an additional 3% of the wearer’s Maximum Health as magic damage to the target and adjacent enemies behind them.

trap-claw TFT

Trap Claw+20% Dodge Chance
+200 Health

At the beginning of combat the wearer gains a shield that blocks the first enemy spell that hits them. The enemy that breaks the shield is stunned for 4 seconds.

wardens-mail tft

Warden’s Mail+25 Armor

Wearer is also a Warden, cannot equip to a champion that’s already a Warden.

[Unique – Only One Per Champion]

warmogs-armor TFT

Warmog’s Armor+400 Health

Wearer regenerates 6% of their missing Health per second (400 HP max per tick).

youmuus-ghostblade TFT

Youmuu’s Ghostblade+15 Attack Damage

Wearer is also an Assassin, cannot equip to a champion that’s already an Assassin.

[Unique – Only One Per Champion]

zekes-herald TFT

Zeke’s Herald+15 Attack Damage
+200 Health

When combat begins the wearer and all allies within 2 hexes in the same row gain +15% Attack Speed for the rest of combat.

zephyr TFT

Zephyr+200 Health
+25 Magic Resist

When combat begins the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 6 seconds.

[Unique – Only One Per Champion]

New + Updated TFT Items Patch 10.4

B.F Sword

+15 Attack Damage

B.F Sword Combinations

  • +B.F. Sword = Deathblade: Whenever the wearer kills or participates in killing an enemy, gain +15 Attack Damage for the remainder of combat. This effect can stack any number of times.
  • +Needlessly Large Rod = Hextech Gunblade: Basic Attacks and spells heal the wearer for 25% of the damage dealt.
  • +Chain Vest = Guardian Angel: When the wearer dies, they cleanse negative effects and revive with up to 500 Health after a 2 second delay. This effect can trigger once per combat.
  • +Tear of the Goddess = Spear of Shojin: After casting their spell, the wearer’s Basic Attacks restore 18% of their Maximum Mana.
  • +Recurve Bow = Giant Slayer: The wearer’s basic attacks deal an additional 9% of the target’s Maximum Health as true damage.
  • +Spatula = Youmuu’s Ghostblade: Wearer is also an Assassin.
  • +Negatron Cloak = Bloodthirster: Basic Attacks heal the wearer for 40% of the damage dealt.
  • +Giant’s Belt = Zeke’s Herald: When combat begins, the wearer and all allies within 2 hexes in the same row gain +15% Attack Speed for the rest of combat.
  • +Sparring Gloves = Infinity Edge: The wearer gains +100% Critical Strike Damage.

Chain Vest

+25 Armor

Chain Vest Combinations

  • +Needlessly Large Rod = Locket of the Iron Solari: Shields allies within two hexes in the same row for 250/275/300 damage for 8 seconds (scales with wearer’s Star Level)
  • +B.F Sword = Guardian Angel: When the wearer dies, they cleanse negative effects and revive with up to 500 Health after a 2 second delay. This effect can trigger once per combat.
  • +Chain Vest = Bramble Vest: Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/120/160 magic damage to all nearby enemies (once every 1 second maximum). Scales with wearer’s Star Level.
  • +Recurve Bow = Titan’s Resolve: When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.
  • +Tear of the Goddess = Frozen Heart: Nearby enemies’ attack speed is slowed by 40%. (Stacking increases the radius of this effect, not the amount of the slow)
  • +Negatron Cloak = Sword Breaker: Wearer’s Basic Attacks have a 25% chance to disarm the target for 3 seconds, preventing that enemy from Basic Attacking.
  • +Giant’s Belt = Red Buff: Wearer’s Basic Attacks burn the target on-hit, dealing 18% of the target’s Maximum Health as true damage over 10 seconds and reducing healing by 80% for the duration of the burn. A champion can only have one burn effect at a time, preferring the strongest.
  • +Spatula = Warden’s Mail: Wearer is also a Warden.
  • +Sparring Gloves = Iceborn Gauntlet: After casting a spell, the wearer’s next basic attack freezes the target for 1.5 seconds.
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Giant’s Belt

+200 Health.

Giant’s Belt Combinations

  • +B.F Sword = Zeke’s Herald: When combat begins, the wearer and all allies within 2 hexes in the same row gain +15% Attack Speed for the rest of combat.
  • +Recurve Bow = Titanic Hydra: Basic Attacks deal an additional 3% of the wearer’s Maximum Health as magic damage to the target and adjacent enemies behind them.
  • +Needlessly Large Rod = Morellonomicon: When the wearer deals damage with their spell, they burn the target, dealing 18% of the target’s Maximum Health as true damage over 10 seconds and reducing healing by 80% for the duration of the burn. A champion can only have one burn effect at a time, preferring the strongest.
  • +Tear of the Goddess = Redemption: When the wearer falls below 30% Health, nearby allies are healed for 1200 Health after a 2.5 second delay. This effect can trigger once per combat.
  • +Chain Vest = Red Buff: Wearer’s Basic Attacks burn the target on-hit, dealing 18% of the target’s Maximum Health as true damage over 10 seconds and reducing healing by 80% for the duration of the burn. A champion can only have one burn effect at a time, preferring the strongest.
  • +Negatron Cloak = Zephyr: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 6 seconds.
  • +Giant’s Belt = Warmog’s Armor: Wearer regenerates 6% of their missing Health per second.
  • +Spatula = Frozen Mallet: Wearer is also a Glacial.
  • +Sparring Gloves = Trap Claw: At the beginning of combat, the wearer gains a shield that blocks the first enemy spell that hits them. The enemy that breaks the shield is stunned for 4 seconds.

Needlessly Large Rod

+20% Spell Damage.

Needlessly Large Rod Combinations

  • +Recurve Bow = Guinsoo’s Rageblade: Basic Attacks grant the wearer +4% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
  • +Needlessly Large Rod = Rabadon’s Deathcap: Wearer gains +50% Spell Power Amplification. (All sources of Spell Power are 50% more effective)
  • +B.F Sword = Hextech Gunblade: Basic Attacks and spells heal the wearer for 25% of the damage dealt.
  • +Spatula = Yuumi: Wearer is also a Sorcerer.
  • +Giant’s Belt = Morellonomicon: When the wearer deals damage with their spell, they burn the target, dealing 18% of the target’s Maximum Health as true damage over 10 seconds and reducing healing by 80% for the duration of the burn. A champion can only have one burn effect at a time, preferring the strongest.
  • +Negatron Cloak = Ionic Spark: Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 225% of their max Mana.
  • +Chain Vest = Locket of the Iron Solari: Shields allies within two hexes in the same row for 250/275/300 damage for 8 seconds (scales with wearer’s Star Level)
  • +Tear of the Goddess = Luden’s Echo: When the wearer deals damage with their spell, the first target hit and up to 3 nearby enemies are dealt an additional 150/175/225 magic damage (scales with wearer’s Star Level).
  • +Sparring Gloves = Jeweled Gauntlet: The wearer’s spells can critically strike.

Negatron Cloak

+20 Magic Resist.

Negatron Cloak Combinations

  • +B.F Sword = Bloodthirster: Basic Attacks heal the wearer for 40% of the damage dealt.
  • +Needlessly Large Rod = Ionic Spark: Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 225% of their max Mana.
  • +Tear of the Goddess = Hush: Basic Attacks have a 20% chance to silence the target on-hit, prevent the enemy from gaining mana for 4 seconds.
  • +Recurve Bow = Runaan’s Hurricane: Basic Attacks fire an additional missile at another nearby enemy, dealing 60% of the wearer’s Attack damage and applying on-hit effects.
  • +Spatula = Talisman of Light: Wearer is also a Light.
  • +Giant’s Belt = Zephyr: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 6 seconds.
  • +Negatron Cloak = Dragon’s Claw: Wearer gains 50% resistance to magic damage.
  • +Chain Vest = Sword Breaker: Wearer’s Basic Attacks have a 25% chance to disarm the target for 3 seconds, preventing that enemy from Basic Attacking.
  • +Sparring Gloves = Quicksilver: [UNIQUE] The wearer is immune to crowd control.
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Recurve Bow

+20% Attack Speed

Recurve Bow Combinations

  • +Tear of the Goddess = Statikk Shiv: Every third Basic Attack from the wearer deals 85 magical damage to 3/4/5 enemies (scales with wearer’s Star Level).
  • +Needlessly Large Rod = Guinsoo’s Rageblade: Basic Attacks grant the wearer +4% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
  • +B.F. Sword = Giant Slayer: The wearer’s basic attacks deal an additional 9% of the target’s Maximum Health as true damage.
  • +Negatron Cloak = Runaan’s Hurricane: Basic Attacks fire an additional missile at another nearby enemy, dealing 60% of the wearer’s Attack damage and applying on-hit effects.
  • +Recurve Bow = Rapidfire Cannon: Wearer gains +100% Attack Range.
  • +Chain Vest = Titan’s Resolve: When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.
  • +Giant’s Belt = Titanic Hydra: Basic Attacks deal an additional 3% of the wearer’s Maximum Health as magic damage to the target and adjacent enemies behind them.
  • +Spatula = Blade of the Ruined King: Wearer is also a Blademaster.
  • +Sparring Gloves = Last Whisper: Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.

Sparring Gloves

+10% Dodge chance, +10% Crit chance

Sparring Gloves Combinations

  • +B.F. Sword = Infinity Edge: The wearer gains +100% Critical Strike Damage.
  • +Needlessly Large Rod = Jeweled Gauntlet: The wearer’s spells can critically strike.
  • +Chain Vest = Iceborn Gauntlet: After casting a spell, the wearer’s next basic attack freezes the target for 1.5 seconds.
  • +Tear of the Goddess = Hand of Justice: At the beginning of each planning phase, the wearer gains one of the following: Basic Attacks and Spells deal +50% Damage or Basic Attacks heal 50 Health on-hit.
  • +Recurve Bow = Last Whisper: Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.
  • +Spatula = Berserker Axe: Wearer is also a Berserker.
  • +Negatron Cloak = Quicksilver: [UNIQUE] The wearer is immune to crowd control.
  • +Giant’s Belt = Trap Claw: At the beginning of combat, the wearer gains a shield that blocks the first enemy spell that hits them. The enemy that breaks the shield is stunned for 4 seconds.
  • +Sparring Gloves = Thief’s Gloves: At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level.

Spatula

It must do something…

Spatula Combinations

  • +Spatula = Force of Nature: Wearer’s team gains +1 maximum team size.
  • +Recurve Bow = Blade of the Ruined King: Wearer is also a Blademaster.
  • +B.F Sword = Youmuu’s Ghostblade: Wearer is also an Assassin.
  • +Needlessly Large Rod = Inferno Cinder: Wearer is also an Inferno.
  • +Tear of the Goddess = Darkin: Wearer is also a Demon.
  • +Chain Vest = Warden’s Mail: Wearer is also a Warden.
  • +Negatron Cloak = Talisman of Light: Wearer is also a Light.
  • +Giant’s Belt = Frozen Mallet: Wearer is also a Glacial.
  • +Sparring Gloves = Berserker Axe: Wearer is also a Berserker.

Tear of the Goddess

+20 starting mana.

Tear of the Goddess Combinations

  • +Recurve Bow = Statikk Shiv: Every third Basic Attack from the wearer deals 85 magical damage to 3/4/5 enemies (scales with wearer’s Star Level).
  • +Needlessly Large Rod = Luden’s Echo: When the wearer deals damage with their spell, the first target hit and up to 3 nearby enemies are dealt an additional 150/175/225 magic damage (scales with wearer’s Star Level).
  • +Tear of the Goddess = Seraph’s Embrace: After casting their spell, the wearer restores 20 Mana.
  • +B.F Sword = Spear of Shojin: After casting their spell, the wearer’s Basic Attacks restore 18% of their Maximum Mana.
  • +Chain Vest = Frozen Heart: Nearby enemies’ attack speed is slowed by 40%. (Stacking increases the radius of this effect, not the amount of the slow)
  • +Negatron Cloak = Hush: Basic Attacks have a 20% chance to silence the target on-hit, prevent the enemy from gaining mana for 4 seconds.
  • +Giant’s Belt = Redemption: When the wearer falls below 30% Health, nearby allies are healed for 1200 Health after a 2.5 second delay. This effect can trigger once per combat.
  • +Spatula = Mage’s Cap: Wearer is also a Mage.
  • +Sparring Gloves = Hand of Justice: At the beginning of each planning phase, the wearer gains one of the following: Basic Attacks and Spells deal +50% Damage or Basic Attacks heal 50 Health on-hit.

References